The city of Hexe exists as an incredible specimen of the post-Vicis nature of crime and law on a macroscopic scale. Fifteen years after the rebirth of Hexe, the Police Headquarters was destroyed in a fiery explosion whose origins are still unknown. The specific losses are still unclear but the newly-appointed Police Commissioner was meeting with his Captains and several Lieutenants that evening. The carnage that ensued was citywide; riots, looting, vandalism and street violence. As this state of anarchy continued into several days, it became clear that no outside assistance would be offered and a group of influential citizens began assembling a vigilante militia who responded in kind to the violent lawbreakers plaguing the city. The remaining police force, busy protecting the city’s essential assets, were unable to curb the efforts of the illegal but effective vigilante force. Then Governer Kindle Nurem eventually met with the leaders of the unnamed group and, in spite of his advisor’s protests, sanctioned their proposed curfew enforcement and detainment procedures. The group now had a name; Purge.
In the following weeks, Purge agents became a force on the streets to be reckoned with; their distinctive forest green armbands told any would-be criminal that they were not safe. Purge believed that the city’s condition could only be reckoned with an equal show of force; street justice implemented by the very people subject to the damage that the slowing anarchy was costing the city.
Even more intimidating was Lithium; miles above the city, summoned into existence anonymously, was a massive diamond prison, gray and looming.
Sion Mekos · Sat Apr 17, 2010 @ 02:57am · 0 Comments |