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l-l Sephira l-l
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RPC: Sephira
Name- Sephira Remora
{Played by Moi.....duh <33}
Age- 23

Position @ Shin-Ra - Turk

Race- Human/Dark Angel

Special Ability- Has many, she's a skilled fighter, has been trained in just about every weapon discipline but her main skill is healing. When she is fatally wounded (or killed) she can come back as a "dark angel" and her appearance is somewhat altered. She can also manipulate Lifestream (so to speak) to travel wherever she needs to go. (See pic)

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Weapons- A No-Dachi blade similar to the Masamune called Verlassen, made of Titanium steel, and a .45 calibur Desert Eagle Magnum. She also has an eight inch curvy dagger she keeps hidden in her steel toed boots. While on Duty she uses her ShinRa issued Beretta or Glock.

Materia- Like her sword, she rarely uses any magic for that matter but she does use: Wall, Regen, Full Cure, Full Life, Death and sometimes Ultima

Powers- Sephi can "mind rape" her victims. No this is not a perverted attack but a very mind bending one (Nyctokenisis). She can read the victims mind and make them re live their most horrendous moments in life or twist events around and make them go terribly wrong, which is more than enough to drive most weak of heart mad and has been known to make them take their own life. Because this requires a lot of energy, she rarely uses it.

Background- Not much is known about her past because she refuses to speak about it. She's worked for Shin-Ra for quite some time, just recently becoming an elite member of the Turks. She wanders around now, always looking for a good challenge or just some company. She's a restless artist at heart and loves to play her guitar and ride all around on her black Ninja 1200 *(yes thats a kick a** crotch rocket)* When provoked she will not back down from any battle and fight most of them to the death. She loves to spar to keep up her skills and practices fiercely each and every day. She believes the rookies at Shin-Ra should be the same way and drills them fiercely. Though you may not be able to tell just by looking at her, Sephira has her dark sadistic side that can come out at any moment. She hates to be belittled and compared to other mortals; she also does not like it when the opposite sex thinks that she is trying to make a move on them and hates it even more when anyone makes a sudden move on her. Although she seems heartless and would kill someone without thinking twice of it, she does have those few whom she cares about and would put her life on the line to keep them safe

Unique Markings:. She has three tattoos. On her left hip there are two dragons posed in a ying yang like style with the Initials L.D. on the white dragon and S.D. on the black. Then she has a unique tattoo that she has the ability to give to others of her choosing of a thorn less black rose on her left shoulder blade. And finally, her most recent is of a tribal like fiery tattoo she acquired from someone she gave the honorary title of Dis {Read the Divine Comedy kids}

;;A C E D I A;;
loth's Personal Jurisdiction

As you find yourself wandering around the infamous castle of Sin, you cannot help but to be drawn towards Sloth's chambers. The decor is simple and yet refined. There are two large recliner chairs placed in different corners of the room and should one be visiting after a long journey, they would most certainly find themselves walking straight for the bed. After all, who could resist such a comfortable looking four poster bed, soft ice curtains and silk sheets pulled back invitingly with large pillows just beckoning one to lay their head down if for only a moment. The most weary of travelers couldn't resist and would not be able to even if they tried.

But the one thing that stands out most about Sloth's chambers is the rather ominous looking gate that has sacred runes engraved in it's titanium foundation. These runes protect the Sin and her minions from anything that means to bring them harm. The only Sins allowed to pass freely through her are Pride, Gluttony and Sloth herself.Upon closer examination, it seems to have solid ice in the middle of it...

Imagine, if you will...this large gate towering above you, drawing you in and growing colder the closer you get to it. When you lift your hand to touch the icy substance, you find that your fingers, though feeling frigid, pass right through to an unseen plane. It is at this point that you hear a voice call out warningly in your mind that sends a chill down the back of your spine.

Turn back now, less thou wishes to belong to me....

It is the only apprise you will receive. Should you wish to ignore it and venture forth, the consequences result in your soul being inherited to Sloth. However, if this truly is what one wishes, to follow under this Sin, once they pass through the gate they arrive in a realm that appears to be nothing but an open sky full of clouds. When you look down, you seem to be hovering, walking on air itself.

Just in front of you is a marble pillar with a large book that has silver trimmed pages. It lays open to the mid section and there is a long feather with a sharp point laying atop the intricately signed pages. If you desire to follow under Sloth, you feel inclined to sign the book. After signing, you feel...different, somehow. As though your life has been prolonged as long as you are on good terms with Sloth.

Of course were one to betray Sloth, their soul would become a part of the Lethargic Soul, making it stronger and leaving the previous owner nothing more than an empty shell for her to control or dispose of.


The atmosphere is not always the same in her domain. Everything depends entirely on her mood. When mellow, the skies are clear and full of clouds. If angry, they are nearly black and stormy, lightning clashing all around. Most of the time, the Portcullis is just a never ending white void that reacts to the lesser Sins thoughts and feelings when Sloth is not present.

It is the most peaceful place to lounge about lazily, undisturbed by anyone or anything other than Sloth herself.





 
 
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