Global Imports and Junk in the Trunk
Announcement: [x]
Our Josie no longer runs the housing commission. Bludeau now greets you there instead. This leaves Ian as the only human in Aekea, right? Or was that autobody shop in Aekea too... yikes, I have to go look up my Gaia geography again.
Global Imports opened up today. I hope it's not an expensive shop like Edmund's.
An Elk also moved into Junk in the Trunk. He's rather wild and won't talk to you. I wonder if he'll be incorporated into the manga updates. His store opened today also and brought some basic items with it. We now have yellow socks, orange socks, a couple orange shirts and a gold skirt. All items we've never had before. The tones are all a bit dark, but I'm glad to have them.
Halloween Gold Shop Update 2009
Glorious. I've always loved these Halloween updates. We get so many cool new useful items with them (for the most part). I am in love with this year's update. We got the bakeneko sets that allow you to basically become a cat. I like that it's in pieces and not one large skin. I love the wigs. They still have weird shapes, but they're very nice for the price. The mad scientist wigs would be perfect if they just had bangs. Yes, I know it's for being a mad scientist, but they'd make a cute dandelion hairstyle if they didn't make you balding. (Oh my gosh... I wonder if the masquerade bangs would look okay with the wigs.)
I want a hellfire dark mistress wig. It's huge, but it'll be my first orange wig. <3 The kiki ToT pail is too adorable.
Moira's shop got in three new stockings. I must have them. <3 The candycorn theme is too cute and I need any new orange item. xD I love Halloween for bringing us more orange items.
Bad Moon
After zombies, aliens, and vampires I didn't know what Gaia would do next for Halloween. I jokingly thought werewolves but I didn't expect a werewolf base to appear for the event....
...And a new EI was announced yesterday. It'll evolve at a rapid pace throughout the month of October. It's 749. I swear the ToT Tote from last year was only 499. I hope this EI at least gives a lot of poses for the money it costs.
Venus
I noticed the other day that the Venus ladies' world is gone. Just thought I'd mention it.
zOMG Updates
There's now a revive powerup, rings have new abilities, ring sets have changed, and monsters have new abilities.
I've vowed to stop playing zOMG for a while. I'm still collecting the zDC. <.< >.> Today i ran into the P3 raider mini-event at the beach. A total of 100 P3s must be defeated within 20 minutes. Today I had a hand in defeating 52 of them and earned 15 orbs. Oh yeah. And I was capped at CL 6.8.
As of today (Sept 30), recipes now sell back to the store for 50g instead of 2g. According to posts by Qixter, the drop rate was also decreased. He also said that soon recipes will be stackable. Right now, each recipe you get takes up one slot in the inventory. I've seen screen shots where people have pages and pages of recipes. It wasn't worth taking the time to sell them for 2g, but maybe it'll be worth it for 50g. I currently have 232 recipes. I would have made 464g, now i'll make about 11.6k if I sold them all back to the shops. (I don't know how else to say that since we can't sell back to shops anymore, just sell items straight from our inventories).
[info thread]
Revive PowerUp Now Available!
The Revive PowerUp is now available in Back Alley Bargains (the "SHOP" button).
Use Revive whenever you're Dazed to become immediately Awake with about one-third of your Health and Stamina available.
Use extra Revive charges after you Awaken to unlock ring slots that are currently locked due to the Dazed Penalty. Each charge of Revive unlocks two ring slots.
Recover the KiKis!
A new scenario in Buccaneer Boardwalk is now available. It behaves like a mini-event but isn’t one.
A crate of boardwalk prize giveaways (KiKi Kitty dolls) was stolen from the Pirates. These dolls Animated and are being held captive by the beach denizens of the Boardwalk (because they're so darn cute).
You need to defeat the owners of the KiKis and return them to Butterfingers Bart, so he can take them back to the Pirates on the Boardwalk for their prizes.
To rescue KiKi, defeat her captors and then pick her up and bring her to the location indicated on your PDA Map.
To succeed at the scenario, 25 KiKis must be rescued and returned to Bart.
More Monster Optimizations!
-Buzzsaw
-Water Spout, Sea Spout, Sea Spout Guardian, and Queen Lorelei.
- Robofish
- Alien Walker and Landstrider
- Shockroach and Lightning Bug
- Anchor Bug
- Brain Clam
Miscellaneous
- "G'hi" has had the apostrophe removed. It is now just "Ghi". (Pronounced "jee".)
- When an attack is Reflected or Deflected, you now see the word "REFLECT" or "DEFLECT" appear over their heads to let you know when it happened.
- Debuffs, Buffs and DoTs are now shown on the Target Info Window and the Crew List. (Mouseover the icon to see the text name for the attack.)
- Daily Chance icons are now added to the PDA Map. You can more easily see when an NPC has a Daily Chance available for you now.
- A bunch of items were being categorized under the "Game" tab in inventory instead of the "zOMG!" tab. Fixed.
- The Word filter doesn't apply to game messages or conversations from NPCs (so you shouldn't see normal words being bleeped out anymore if you have the Word filter turned on).
New Monster Abilities!
The following monsters have been changed:
- OMGF Tail Whip : Added poison DoT effect.
- OMGWTF Tail Whip : Can fear the target being hit.
- Clutch Swipe : Debuffs the Dodge of the target being hit.
- Alarmskeeter Sonic Vortex : ACC debuff on target.
- Ghost Lantern : Reduces your Weight, making it much easier to knock you back a long way.
- Taiko Bass Drum : ACC Debuff on target.
- Kokeshi Collectible : Dodge Debuff on target.
- Flying Giftbox : Can fear the target being hit.
- Mother Fluff Guardians : They hit harder now *and* they can heal their allies.
- Carrion Flower Fluff : Slows the footspeed of targets.
- Outlaw Wolf : The bite is ugly and causes a short DoT after the main damage.
- Lightning Bugs can now heal their allies.
- Lightning Bugs now debuff the ACC of targets.
- P3 Squad Leaders can heal themselves and allies.
- Landstrider's Acid Spray (from its tail) causes targets to slow down. (Footspeed debuff.)
- Sand Fluffs no longer Root their targets. Instead, they do a footspeed debuff instead. (Can be countered with Coyote Spirit and/or Fleet Feet.)
- Landshark's bite can now cause targets to run away. (Fear)
- Sand Castle Revenants and Duneslam now slow their targets (footspeed debuff).
- Stone Coatl : Second attack debuffs accuracy. Third (final) attack debuffs Dodge.
- Tiny Witch Doctor : They no longer have a Sleep dart. They are able to heal allies instead.
- Whirling Blade : Weight debuff on targets.
- Feathered Coatl : Willpower debuff on targets.
- Brain CLams now use a long-term ACC debuff instead of a Sleep ability.
- Robofish can now give you "The Willies" as an alternative attack. (Area effect Fear.)
- Labtech Jumper : Can heal allies and self.
- Sea Spout Guardian : Now heals allies instead of using a Sleep song.
- Sealab X Missiles and Deathmines : These create Dodge Debuffs now in addition to damage.
- Sealab X Tail Slap : Still roots targets.
- Sealab X Body Blast now sometimes Sleeps targets that it hits.
RING BALANCE CHANGES!
Don't forget that you can use the SWAP feature to adjust to these changes!
Many of you will need to adjust your normal fighting tactics to adapt to these changes!
Close Combat Attacks
Mantis
You create a katana from nothing to do your bidding. Does light damage, but attacks again very quickly. At higher Rage Ranks, it also drains an enemy's Willpower.
Slash
You slash at the nearby foes in front of you, doing damage to all that you hit. Your slash becomes wider and deeper at higher Rage Ranks, allowing you to hit more enemies.
Dervish
Whirling at incredible speed, you deal damage to all foes close to you. Higher Rage Ranks knock your enemies farther back and increase the area you hit.
Bump
Turn that hip around and BUMP your opponent away from you. Knocking them FAR away at higher Rage Ranks. The process *is* painful to your target.
Hack
Land a colossal blow to your foes! Hits things hard, even causing them to bleed for a bit after you hit them. At higher Rage Ranks, the bleeding lasts longer, thus causing more damage.
Ranged Combat Attacks
Shuriken
Hurl spiny metal stars at your foes! In addition to damaging your target, higher Rage Ranks increase the effect to an area around your target, plus they cause your target to have reduced Accuracy for a time.
Shark Attack
Groundsharks attack your foe, often knocking it away from you, and also causing some bleeding to persist after the attack. Higher Rage Ranks result in longer bleeding duration and sometimes paralyzing your target with shock. (Root)
Hot Foot
Set your target's feet on fire, causing it pain for several seconds after the attack occurs. While the target is on fire, it also suffers a Dodge penalty, making it easier to hit. Higher Rage Ranks make this ability affect an area around the target.
Hornet Nest
Hurl a nest of hornets at the ground, creating a swarm that attacks nearby foes. Higher Rage Ranks increase the area affected, as well as making the target sometimes panic and run away. (Fear)
Heavy Water Balloon
You create a giant water ballon and hurl it at your foes, causing a colossal splash in a large area, damaging those affected. Higher Rage Ranks make bigger splashes and Taunt the enemies in the area to attack you instead of your friends.
Solar Rays
Focus the power of the sun into a beam that damages your foe and, at higher Rage Ranks, can knock it away from you, or even stun it to Sleep for a short time.
Hunter's Bow
This bow lets you fire arrows often and far, damaging your foe and slowing it down so they can't get to you easily. Higher Rage Ranks reduce the target's Footspeed.
Guns, Guns, Guns
When all else fails, haul out the artillery and drown your target in lead! Higher Rage Ranks create a wider spray of bullets, causing more damage in a bigger and bigger area around your target.
Fire Rain
Summon burning rain from the sky to fall in an area around yourself damaging your foes and draining their Willpower. Higher Rage Ranks result in bigger damage areas and greater Willpower drains.
Crowd Control
Duct Tape
Wrap your target up and keep it from moving (Sleep). NOTE: Hitting a target while it is taped will weaken the tape and allow it to move again. Higher Rage Ranks start affecting foes around your original target also, as well as increasing the chance that they get bound by tape.
Quicksand
Cause the ground at an area to become mostly water and then solid mud for a short while, trapping your enemies where they stand. (Root). Higher Rage Ranks increase the area affected, as well as the chance to stick your foes in the mud.
Taunt
Sometimes, you need to pull enemies away from your friends. This ring does the trick, making foes in an area angered at you for a while. Higher Rage Ranks increase the area affected and the strength of the Taunt. The highest Rage Ranks also make your foes tremble, draining their Dodge for a time.
Scaredy Cat
Make your foe flee from you in sheer panic! At higher Rage Ranks, this ring affects entire areas and the tendency for your foes to flee is bigger also.
Gumshoe
Make the feet of your enemy sticky and slow its Footspeed substantially. Higher Rage Ranks make this ring affect increasingly-sized areas and slow the targets within even further.
Defenses
Teflon Spray
This makes some of any incoming damage bounce away instead of hurting you or a friend (Persistent Armor). At higher Rage Ranks, it also makes your target harder to hit (Dodge) and eventually can occasionally Reflect an attack back against your foe.
Turtle
When trouble is overwhelming, the best thing to do is curl up in your shell and hope the bad things go away. This creates a protective field that can absorb an amazing amount of damage out of any incoming attack, but only lasts a short time. (Armor Pool) Higher Rage Ranks create stronger shells.
Rock Armor
Cover each of your allies in Rock Armor giving them strong protection against incoming damage. (Armor Pool) The Rock Armor lasts for several minutes, or until it absorbs enough damage to break up. Higher Rage Ranks make stronger and stronger Armor.
Pot Lid
Use Pot Lid to give you or a friend moderate defense (Persistent Armor) and to sometimes Deflect an attack away from you or a friend completely. Any Deflected attack is nullified completely! Higher Rage Ranks make it more and more likely that a Deflection will occur on an attack.
Improbability Sphere
Use the Improbability Sphere to give you or a friend moderate defense (Persistent Armor), as well as to Reflect an attack back against the attacker of you or a friend! Any attack Reflected back on the attacker does the damage to the attacker instead. Higher Rage Ranks increase the amound of Armor and the…probability...that Reflection will occur.
Healing
Wish
Heal any of your friends, one at a time with this quickly-recharging and powerful ring. Higher Rage Ranks heal targets standing around your target also. The bigger the Rage Rank, the bigger the area affected.
Bandage
Start a bandaging process on you or a friend. Healing then occurs over a short time, a bit at a time. Higher Rage Ranks increase the amount of Health recovered.
Diagnose
You analyze the wounds of all allies in the area around you and heal them of some of their wounds, including your own! Higher Rage Ranks increase the healing effect and the area affected.
Defibrillate
Use this on a Dazed ally, and you'll instantly Awaken them. Higher Rage Ranks increase the amount of Health and Stamina recovered, as well as reducing the number of rings temporarily locked because you had been Dazed.
Meat
Be a meateater and beef up big and strong! You heal a big chunk of damage you've suffered as well as increasing your maximum Health the same amount. Higher Rage Ranks increase the amount of Health increased.
Healing Halo
Create this halo over you and your nearby allies. You all then regenerate health more quickly, even during combat! Higher Rage Ranks increase this effect and the highest Rage Ranks also make all affected targets harder to knockback. (Weight)
Divinity
Use this to draw lifeforce energy to you more quickly, increasing the rate at which you and your nearby friends regain Stamina, even during combat! Higher Rage Ranks let you recover Stamina even more quickly, and the highest Rage Ranks even help you find loot more easily. (Luck)
Buffs
Coyote Spirit
Use this ring to give you or any friend a faster Footspeed. This ring also makes you able to Dodge attacks a bit more nimbly. Higher Rage Ranks increase the Footspeed bonus, as well as providing you the Luck of the Coyote.
Fleet Feet
Sometimes, you just need to get away. This makes you, and any friends around you, greatly increase your Footspeed for a brief time. Since you're probably running into or out of trouble, this also bolsters your Willpower with a modest bonus at higher Rage Ranks.
Keen Aye
Use this on you or a friend to help them spy out where a foe *will* be, letting you hit it more easily. (Accuracy) Higher Rage Ranks increase the Accuracy boost. (Accuracy bonuses also increase the chance that you will Critical Hit a monster on any particular attack.)
Ghost
You become slightly ethereal and matter occasionally, err, passes through you in a fairly disturbing fashion. (Dodge) Higher Rage Ranks increase the amount of Dodge bonus you receive. (Dodge bonues also decrease the chance that a monster will Critical Hit you during a fight.)
Iron Will
When you fight a foe using Sleep, Root, Fear or other Willpower-based ability, Iron Will erects defenses around your mind (or the minds of any of your friends) to help you resist their evil influence. Higher Rage Ranks amplifies your mind still further, allowing you to Deflect occasional incoming attacks.
My Density
Are you getting knocked around by monsters? There's an easy way to solve that. Weigh more! Using this ring increases your Weight and sticks you to the ground. Higher Rage Ranks actually make you dense enough to resist some damage directly! (Persistent Armor)
Fitness
When you wear this ring, you just get…better! Accuracy, Dodge, Willpower, Weight, Health Regeneration, Stamina Regneration and even Luck are all given minor bonuses. This ring is passive and does not need to be clicked to be fully functional. Just wear it and it works!
Debuffs
Knife Sharpen
You draw the keen edge from a foe's G'hi and use it to sharpen your own metaphorical knives. Your foe suffers an Accuracy drain for a short time as you disrupt its lifeforce. Higher Rage Ranks also cause damage to your enemy.
Adrenaline
You jump up the nerves of your foe, causing them to jitter and shake, spoiling their ability to Dodge your blows for a time. Higher Rage Ranks also cause damage to your enemy.
Ring Sets
Pirate: Shark Attack, Slash, Quicksand, Keen Aye (Bonus = Persistent Armor)
Ninja : Shuriken, Mantis, Divinity, Ghost (Bonus = ACC/Dodge)
Medic : Adrenaline, Bandage, Diagnose, Defibrillate (Bonus = Footspeed)
Chef : Hack, Knife Sharpen, Pot Lid, Meat (Bonus = Dodge)
Space Trooper : Guns, Guns, Guns, Duct Tape, Improbability Sphere, My Density (Bonus = Accuracy)
Demon : Fire Rain, Scaredy Cat, Teflon Spray, Iron Will (Bonus = Health Regen)
Angel : Solar Rays, Hunters Bow, Healing Halo, Wish (Bonus = Luck)
Prankster : Hot Foot, Heavy Water Balloon, Gumshoe, Fleet Feet (Bonus = Extra Max Health)
Shaman : Dervish, Hornet Nest, Rock Armor, Coyote Spirit (Bonus = Stamina Regen)
Athlete : Bump, Taunt, Turtle, Fitness (Bonus = Debuff Resist)
Persistent Armor vs. Armor Pools
The armor system was rewritten.
The old system had only one kind of armor. It subtracted a specific number of armor points from the incoming damage. It wasn’t very good at balancing against different monster types. You could be invulnerable to grunts, but then have the armor be near-to-worthless against Boss monsters.
The new system uses percentage damage reduction instead. So…instead of subtracting only 5 points from an attack, you might subtract 15% of its damage instead.
Persistent Armor : This armor only goes away when the duration of the effect expires.
Armor Pool : This is an "ablative" version of Persistent Armor. That means that as you hit it, it chips away until eventually it becomes useless. It still reduces incoming damage by a percentage, but damage is also drained out of the ability's Armor Pool at the same time. So…if an attack is hitting you for 100 points of damage, the Armor Pool might stop 20% of that damage (20 points), but it would remove that same 20 points from its Armor Pool reserve. The Armor Pool effect goes away if the Armor Pool reserve is drained to zero OR the ability's duration expires, whichever comes first.
Abilities with Armor Pools generally give more protection than Persistent Armor abilities, but they can crumble under heavy damage loads.
Ring Buffer (and Polisher) names changed!
The Ring Buffer is now named the "Ghi Amp". The Ring Polisher is now named the "Ghi Boost".
Durations are the same that they were, but now the PowerUp only affects damage caused by a ring.
View User's Journal
lanruoJ 'sdrawkcaB
Most of the journals will log the big updates and feelings of the times. I plan to look back on these in the future. Some large change affecting our lives now usually often turns into something we rarely think about.