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(Those who wish to issue a challenge must PM me with the appropriate subject line)

The Gym rules for the Pokemon Battle Network are as follows:

-Sleep/Frozen Clause:
Only one Pokemon may be asleep/frozen at the same time as another.
You can, however, have one asleep and one frozen at the same time.

Once one unfreezes, that Pokemon or another may be put back to sleep.
Pokemon asleep due to the effects of Rest or Effect Spore do NOT count towards that limit.

-Evasion/OHKO Clause:
Sometimes grouped together as "No DT/OHKO".
Moves that increase/decrease accuracy are not allowed.

-Species Clause:
Each Pokemon must be of a different species.
Different Pokedex number means it's a different species.

-Hax Clause:
They are luck based items.
Quick Claw, Focus Band, Scope Lens, King's Rock, Razor Fang and Bright Powder are banned.

-Self-KO Clause:
This mostly only applies to tournaments. It's used to break ties.
If both players are down to their last Pokemon and one uses a move that kills itself, such as Explosion, Self-Destruct,
Destiny Bond, or Memento, the trainer who used that move is considered the loser in the match.

-Item Clause:
Each Pokemon on the team must be holding a different item from one another.
So no double Leftovers or Focus Sash.
Items that do the same thing but aren't the same, such as leftovers and black sludge, are allowed.

-Explosion/Selfdestruct Clause:
Only ONE Pokemon per team can use this.

-Skarmory/Blissey/Cressila Clause:
If you decide to use one of these 3 Pokemon you can use no more then ONE per team.

-Tweak Rules:
1. No "Ubers" allowed.
2. If you have lost a battle with me, I reserve the right to not accept another challenge from you for up to 24-hours.


~The Gym Leader Insurance Policy~

To ensure the fun and fairness of both the leader and the challenger, all who play are in or play against a PBN Gym leader must take this into consideration. With the Gym Leader's duty, they are to be the master of their element. However, even a master has his/her disadvantages. In order to balance the odds for leader and challenger, each Gym Leader has been given the right to balance the odds by allowing up to two Wildcard Pokemon into their Gym team. Wildcard Pokemon are Pokemon not of the gym's theme. However, even with that, it can be hard to counter weaknesses that plague the elemental team. Because of this, the Gym Leader has been granted a second right. All challengers challenging a gym of any type, can only have a maximum of two Pokemon [of the same type] that are of an advantage to that Gym. Also, the challenger can only have a maximum of 3 moves [of the same type] that can cause a Super Effective hit on the house element. Both the Pokemon/Super Effective move limit, pertain to the element that the leader holds and not to the Wildcard Pokemon. As a third and final protective right, the Gym Leader has been granted the option of Tweak Rules. Please see the ~All Gym Rules~ Section for a complete definition of Tweak Rules.

Please understand that under most circumstances, a Pokemon of a superior type can take a whole team down of an inferior type. And since a Gym Leader is locked into using Pokemon of the same type, this policy is to ensure the fairness of both players.

~Thank you for your cooperation!~


FC: 4941-5078-1021

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