Overview:
This is the working title for a tile based RPG based off the old Castle of the Winds. The differences at this point are mainly that the dungeons are pre-generated rather than randomly generated.
This is being developed with Solnya my girlfriend, who is doing map design story development and visual graphics.
Currently, the game is employing space-holder sprites from RPGMaker VX.
Progress Update:
19 November 2011Maps are now loaded from a JSON formatted file, and players can move between maps with stair ways and related objects. The current lighting model is too simple however, so I'm going to correct it to allow for colour to work better. This will allow things such as blue flames to illuminate surrounding areas blue rather than white. I'm also going to add a very small random variation on tiles, so that the illumination looks less rigid.
Basically, at the moment the glow level is determined by the Cartesian distance from the light source. The above change would mean that it's Cartesian distance +/- a small random variation.