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Nothing Haunted
Ghostly's rambles and/or daily journal entries. Now featuring poorly written universe details, story-lines, and character designs.
Project Revival #27 - Fantasy2: Religion
The clans believe in different gods/goddesses (powerful entities).

Note that the Seers, being a clan of premonition/clairvoyance skills, are highly religious and believe in the stories of every single entity. Being an elusive clan, they also have the largest shrine in their mountain caves where members of other clans can peacefully supply offerings to the entities.

The Tale of Maiden: Lowkey don't remember what this is. Something about a mysterious girl with a mask and large fans. Believed by all the Light Side clans (including the oh-so-logical Potioners)

Life, Death, and Rebirth: Three siblings who control the life and death cycle of the Immortals and the Immortal World. Believed in strongly by the Sorcerers and Wizards, and lightly by the rest of the clans.

Spirit, the Forgotten: All clans minus Potioners. Spirit watches the gates of the Afterlife. He represents all the forgotten souls that have been dead for generations and generations, yet, still linger in the Afterlife waiting to be reborn. His tale is a reminder for the clans to honour the dead.

Phobia, Goddess of Fear: Sorcerers, Lurkers, Summoners. A girl who feared everything and screamed at everything, killing all that she feared. A reminder to not let fear control one's actions. A dark and harrowing tale for the dark side clans.

Knight, the God of Bravery: Wizards, Magicians, Spellbinders. A Knight who was originally terrified of everything but overcame adversity to become the God of Bravery. A reminder to not let fear control one's actions. An inspiring story for the light side clans (plus the Magicians)

Electrica, Wielder of the Storms: Wizards, Sorcerers, Magicians, Summoners. Believed in by the clans that can wield elemental powers. Electrica was a being who controlled lightning, thunder, and rain. She was famous for having a temper as bad as her hurricanes. Harnessing too much power for herself proved destructive, as she often rampaged and destroyed villages when angered. Guilty, she decided to share her powers with the Immortal beings to reduce the destruction as she knew her tempers may never be calmed. Though, when there is a thunderstorm, one may argue she still watches over the Immortal world, angry and plotting destruction.

Dark Angel, bringer of Bad Omens: The Summoners, Lurkers, Magicians, Spellbinders, and Sorcerers believe in the tale of Dark Angel. Her presence is felt today in the wings of black birds, such as ravens and crows. It was once believed that seeing her signified one's impending death, but today, her symbol merely brings bad luck.

Charmer, with Voice of Song: The only clan that worships Charmer is the Spellbinders, as half of their clan holds the ability of this entity. Like the Spellbinders, Charmer is fabled to have a voice like pure song, that nobody can resist. He is able to bend any creature to his bidding. His myth is a reminder to the Spellbinders not to abuse their gift.





 
 
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