Report in!: Tatsuji Kaido
Show me your face.:
What would you prefer?: Tatsu
Tell me some things to look for.: Tatsu is loud and quite animated. Most would see him as a rather joking and easy going character out of battle but when he is in the heat of a conflict, he is dead serious and not one to joke with.
Your affiliation is?: Zex Federation
What's your status?: Alpha Heavy
Things you're fond of?: Allies coming home alive, civilians protected, sound of repair tools, cup ramen.
What you would like to avoid?: Death, collateral damage, wreckage, damage
You look about..: 6' 2"
Give me some background.: Tatsu was trained to be a fighter. A soldier grunt through and through. But he never enjoyed that part where he would be killing others in the process. However, war is war and Tatsu understands that he must do his part. He jumped on the chance to play a more defensive role in the fighting and practically volunteered to train as a field repair/extraction pilot. He specializes in shield matrices deployment and rapid field repair.
They keep getting younger and younger.: 29
Sex?: Male
Is that yours?:
What's the model?: ZDR 911x (Zex Defense/Repair 911 experimental a.k.a. "Doc" [as in doctor])
Mech's weapon loadout?:
1. Left Shoulder: ZLLT Mk. VI - Zex Light Laser Turret Mark VI: This precision weapon utilizes a beam projection system to slice through potential targets. At close ranges, the weapon is powerful enough to cut through light-medium armor and loses power down range to a maximum of 300 yards. The beam can hold form for roughly 1.6 seconds and fire at a rate of roughly 25 rpm. This weapon doubles as a cutter tool for repairs and rescue.
2. Left Arm: ZPB Mk. III - Zex Double barreled Plasma Bolter: The "Doc's" main weapon. From a core clip that holds roughly 6000 rounds, the Plasma Bolter fires plasma-heated uranium spikes that can punch holes through heavy armor, even at distance. It also has an alternate firing mode that detonates the round inside the firing chamber to produce a "shotgun-like" effect.
3. Back: ZSMx Generator - Zex Shield Matrix experimental Generator: Tatsu's skill comes from his innate ability to utilize this unique function of his experimental "Doc" mech. This generator broadcasts an invisible shield of energy around his mech, giving it optimal protection from practically any kind of firepower (almost all standard kinds of ordinance). At its core is a kinetic energy focusing lens which, when adjusted and pointed directly at incoming enemy fire, not only protects the mech, but equally replenishes shield energy via the kinetic energy released by the enemy weapon. In a sense, it absorbs weapon energy. Tatsu is a master at quick adjusting the focusing lens to absorb and deflect enemy fire. While the matrix can be expanded to cover a downed friendly for repairs, it is much harder to defend against attack as there is more exposed shield space.
4. Right Arm: ZHR Shield - Zex Heavy Repair Shield: This mounted weapon detaches and is planted into the ground facing enemy fire as the "Doc" does repairs on a damaged friendly or covers a target. In the interior of the shield is an array of repair tools and gadgets for spot repairs and also has several transport holds for up to 20 passengers.
5. Belly: ZAPT - Zex Anti-Personnel Turret [aka "Zapper"] - This weapon fires small arms bullets in 200 round bursts at 2 per second. Add on the second barrel and it spells much death for foot soldiers down below. Tatsu rarely ever uses this.
Anything else? Tatsu is aided by 3 combat computer minds. They are organic and free-thinking and each take on a specific function on the "doc." "Blaze" handles fire control and adjusts for distance, wind, etc. when Tatsu fires rounds. "Cpu [see poo]" manages power levels and most diagnostics. "Fixer" assists in making repairs after being given orders by Tatsu. Also works the Belly gun when needed.
Hello, is anyone there?: SpcyTuna
Show me your face.:
What would you prefer?: Tatsu
Tell me some things to look for.: Tatsu is loud and quite animated. Most would see him as a rather joking and easy going character out of battle but when he is in the heat of a conflict, he is dead serious and not one to joke with.
Your affiliation is?: Zex Federation
What's your status?: Alpha Heavy
Things you're fond of?: Allies coming home alive, civilians protected, sound of repair tools, cup ramen.
What you would like to avoid?: Death, collateral damage, wreckage, damage
You look about..: 6' 2"
Give me some background.: Tatsu was trained to be a fighter. A soldier grunt through and through. But he never enjoyed that part where he would be killing others in the process. However, war is war and Tatsu understands that he must do his part. He jumped on the chance to play a more defensive role in the fighting and practically volunteered to train as a field repair/extraction pilot. He specializes in shield matrices deployment and rapid field repair.
They keep getting younger and younger.: 29
Sex?: Male
Is that yours?:
What's the model?: ZDR 911x (Zex Defense/Repair 911 experimental a.k.a. "Doc" [as in doctor])
Mech's weapon loadout?:
1. Left Shoulder: ZLLT Mk. VI - Zex Light Laser Turret Mark VI: This precision weapon utilizes a beam projection system to slice through potential targets. At close ranges, the weapon is powerful enough to cut through light-medium armor and loses power down range to a maximum of 300 yards. The beam can hold form for roughly 1.6 seconds and fire at a rate of roughly 25 rpm. This weapon doubles as a cutter tool for repairs and rescue.
2. Left Arm: ZPB Mk. III - Zex Double barreled Plasma Bolter: The "Doc's" main weapon. From a core clip that holds roughly 6000 rounds, the Plasma Bolter fires plasma-heated uranium spikes that can punch holes through heavy armor, even at distance. It also has an alternate firing mode that detonates the round inside the firing chamber to produce a "shotgun-like" effect.
3. Back: ZSMx Generator - Zex Shield Matrix experimental Generator: Tatsu's skill comes from his innate ability to utilize this unique function of his experimental "Doc" mech. This generator broadcasts an invisible shield of energy around his mech, giving it optimal protection from practically any kind of firepower (almost all standard kinds of ordinance). At its core is a kinetic energy focusing lens which, when adjusted and pointed directly at incoming enemy fire, not only protects the mech, but equally replenishes shield energy via the kinetic energy released by the enemy weapon. In a sense, it absorbs weapon energy. Tatsu is a master at quick adjusting the focusing lens to absorb and deflect enemy fire. While the matrix can be expanded to cover a downed friendly for repairs, it is much harder to defend against attack as there is more exposed shield space.
4. Right Arm: ZHR Shield - Zex Heavy Repair Shield: This mounted weapon detaches and is planted into the ground facing enemy fire as the "Doc" does repairs on a damaged friendly or covers a target. In the interior of the shield is an array of repair tools and gadgets for spot repairs and also has several transport holds for up to 20 passengers.
5. Belly: ZAPT - Zex Anti-Personnel Turret [aka "Zapper"] - This weapon fires small arms bullets in 200 round bursts at 2 per second. Add on the second barrel and it spells much death for foot soldiers down below. Tatsu rarely ever uses this.
Anything else? Tatsu is aided by 3 combat computer minds. They are organic and free-thinking and each take on a specific function on the "doc." "Blaze" handles fire control and adjusts for distance, wind, etc. when Tatsu fires rounds. "Cpu [see poo]" manages power levels and most diagnostics. "Fixer" assists in making repairs after being given orders by Tatsu. Also works the Belly gun when needed.
Hello, is anyone there?: SpcyTuna