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JIM CR 1/2 Male Sylph Alchemist (Chirurgeon) 1 CN Medium Outsider (Native) Hero Points 1 Init +3; Senses Darkvision (60 feet); Perception +7 -------------------- DEFENSE -------------------- AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex) hp 11 (1d8+3) Fort +5, Ref +5, Will +3 Resist electricity 5 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Club +2 (1d6+2/20/x2) and . . Dagger, Punching +2 (1d4+2/20/x3) and . . Javelin -2 (1d6+2/20/x2) and . . Knife, Brass +2 (1d4+2/19-20/x2) and . . Unarmed Strike +2 (1d3+2/20/x2) Ranged Bomb +4 (1d6+4 Fire) Special Attacks Bomb 1d6+4 (5/day) (DC 14) Spell-Like Abilities Feather Fall (1/day) Alchemist (Chirurgeon) Spells Known (CL 1, 2 melee touch, 3 ranged touch): 1 (2/day) Cure Light Wounds (x2) (DC 15) -------------------- STATISTICS -------------------- Str 14, Dex 17, Con 16, Int 18, Wis 16, Cha 13 Base Atk +0; CMB +2; CMD 15 Feats Brew Potion, Skill Focus: Heal, Throw Anything Traits Sacred Touch, Ship's Surgeon Skills Acrobatics +2, Appraise +8, Climb +1, Craft (Alchemy) +8, Craft (Carpentry) +9, Escape Artist +2, Fly +2, Heal +14, Perception +7, Profession (Sailor) +7, Ride +2, Spellcraft +8, Stealth +2, Use Magic Device +5 Modifiers Alchemy +1 Languages Aquan, Auran, Common, Elven, Gnome, Halfling SQ Hero Points (1), Leeching Kit, Mutagen (DC 14) (Su) Combat Gear Club, Dagger, Punching, Javelin (4), Knife, Brass, Studded Leather; Other Gear Alchemist's Kit, Artisan's tools: Craft (Carpentry), Healer's kit (10 uses), Leeching Kit, Marked Cards, Surgeon's Tools, Tattoo -------------------- SPECIAL ABILITIES -------------------- Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch. Bomb 1d6+4 (5/day) (DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage. Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks. Darkvision (60 feet) You can see in the dark (black and white vision only). Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses. Leeching Kit +2 Heal to treat poison. Mutagen (DC 14) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level. Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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Iblisor · Mon Apr 30, 2012 @ 11:16pm · 0 Comments |
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