|
|
|
~Character Data~
Name: Yuudai (雄大, Splendor) Sandaa Village: Kumogakure Clan/Bloodline: Sandaa Element Affinity: Kyōmei (共鳴, Resonance), Lightning + Wind Age: 33 Gender: Male Rank: Raikage
~Appearance~
Headband: Forehead Height: 6'2" Weight: What ever works Hair: White Eyes: Teal Physical Description: Clothing: Background: From a young age, he has be noted to have the legendary looks of the clan's first leader. But that was quickly fazed out as he got older and his looks slightly changed over time. But when it reached the age to become a Shinobi, he was slow in class, seemed to not really understand how to use Ninjutsu until it was described to him in a way only he would understand by his newly discovered best friend. After they, he excelled, which even scared some people how fast he suddenly changed from being very stupid, to very intelligent. He told no one what his secret was, and he didn't have to anyway, his best friend just happened to be on his team when they became Genin, and one of there other friends also. It was a good team, they got along, and would gladly fight for each other. Their Sensei was strict, and beautiful. She made sure they always knew the risks the hard way.
They had many missions together before they were allowed into the Chuunin exams, their Sensei wished for them to excel greatly, and be thoroughly prepared for the exams. It was two years now, that they had been Genin, and it was time to become Chuunin. They flew through the challenges, which seemed to be rushed in the first place, and then it was discovered it was not the real thing, but some hoax the whole time. Then the real exams began, and they were far harder, giving them a far harder time then they thought after the hoax. Gradually they made it through the tasks, but with a few scratches and bruises on the outside... and on their pride. They realised they had limits, and needed to show that, that would not stop them. This is when Yuudai discovered what his clan could really do, what they were meant to do, travel faster then sound, nearly as fast as light. He would learn that his limits had yet to be reached. He helped his team finish the Chuunin Exams, to get to the final battle royal round. There, he impressed all with what he learned, and showed even one of the lowest scoring students can eventually excel to a greater stature.
He didn't became a Chuunin at those exams, but the next year he did, and once he did, he and his team went on to do better missions, better fighting, and just advanced with each step they took. Over the years, they eventually parted ways, his friends gained teams of their own as they were finally accepted into the rank of Jounin, but he pursued other fields, learning more of his Kekkei Genkai, advancing more on it and making techniques, learning what it could really do, due to their being no record of it's real capabilities. He met a girl, during his training, who admired his hard work and determination. They got to know each other really well, fell in love over the years, and got married. Yuudai and Midori had a child named Ten'nyo, but he had to go back to his training, had to be a Shinobi once more. He went to see his wife and child as much as possible between training and missions.
No long after, the great avalanche hit Kumogakure, and destroyed the village. It was a terrible sight for all those who were not in it. But he got to work, making sure to find as many people alive as possible, and leave the dead for now. They would be taken care of later. He did find some people, and then he found one of the great captains crushed under a large rock, he then found out that he sacrificed himself for a family, who were still alive, so it was no in vain. The villagers had to then find new ways to live, he took as many as he could to the Sandaa compound, due to it being outside the main village.But then they all eventually had to move, to a new location. It was far too dangerous to stay there, they had to find a new home. Then is when the great carving of the crystals happened, and it was glorious! His child was far to young to remember it, but he knew she would know that the crystals would be the sign of a new village, a new start. For years this new Raikage with his great Kekkei Genkai could cut down crystal, and burn people down into nothing. He had yet to see the full potential, but he had hoped he one day would fight side by side with him.
Later in life, he had noticed that his Raikage was seen less and less by the people, many were worried. He made words with some other Jounin, of concern for the leadership of this village, and wondered who could replace him. That concern was selfless, he had no desire to be the Raikage himself. It wasn't until the council called him up and asked why he was concerned about the leadership, and said he sees it in the villager's eyes, the fear they are being led by a sick man, and it does not bring them courage, or hope, or joy. He was then asked if he could do those things, and he said only one man could, and that is a man who has no fear of being themselves. He was then dismissed. It wasn't for a few years before they really truly considered him. But one year, a threat at the nearest village, and the Raikage could not come to the aid of that village, people were scared, the Jounin were trying their best to hold it back. The threat was a rogue Summoning creature of great strength, he seemed to have gone crazy. But Yuudai discovered quickly the reason and used his Kekkei Genkai to calm the beast by destroying some kind of giant leech on it's back. Once it was freed, it said thanks and left in a puff of smoke. People only remembered the bravery of Yuudai after that, for he risked his life, and didn't think twice in reacting to the problem.
Once appointed the new Raikage, which felt very weird to him, considering he really didn't want to be, but he knew the people needed someone to lead them.
Personality: Selfless, understanding, hard working, determined, and friendly. When it comes to battle, he is focused, aggressive if need be, but he always keeps his mind on task. Other: Left Handed
~Stats~ LV. 60 Experience: Hp: 1920 Cp: 2100 MHp: 2040
[Base]...[Distribute]...[Level]...[Training]...[Clan]...[Total]
Strength:.........[20]...[26]...[--]...[--]...[--]...[46] Mod: 18 Dexterity:.........[20]...[40]...[--]...[--]...[--]...[60] Mod: 25 Constitution:.........[20]...[46]...[--]...[--]...[-12]...[54] Mod: 22 Intelligence:.........[20]...[40]...[--]...[--]...[--]...[60] Mod: 25 Wisdom:.........[20]...[38]...[--]...[--]...[--]...[58] Mod: 24 Charisma:.........[20]...[38]...[--]...[--]...[--]...[58] Mod: 24 Chakra:.........[20]...[40]...[--]...[--]...[+12]...[72] Mod: 31 Dodge Bonus:
Base Attack Bonus: 60 Attack Melee: 78 Attack Ranged: 85
Base Save Bonus: 30 Fort: 52 Rex: 55 Will: 54
~Skills~
Ninja Skills [Mundane] ((Modified By)):
Acrobatics (Dex): 12 Alchemy (Int): Awareness (Wis): 14 Athletics (Str): Chakra Control (Int): 50 Concentration (Con): 15 Craft (Int): Diplomacy (Cha): 14 Escape Artist (Dex): 14 Handle Animal (Cha): Innuendo (Cha): Intimidate (Cha): Perform (Cha): Read Lips (Wis): Seduction (Cha): Sense Motive (Wis): 14 Sleight of Hand (Dex): Stealth (Dex): 14 Survival (Wis): Treat Injury (Int):
Ninja Skills [Passive] ((No Modifiers)):
Ninja Weapons: Taijutsu: 50 Ninjutsu: 55 Medical Ninjutsu: Genjutsu: Fuuin Jutsu: Sneak Attack: 20 Puppet Play:
Missions:
S: A: B: C: D:
Jutsu:
Kekkei Genkai:
Passive Abilities:
Name: The Cursed Blessing of Resonance Description: Kyōmei nature chakra leaves behind trace amounts of itself in the body and is what causes damage to the user's body over time. Kyōmei nature chakra is poisonous to those that absorb it due to their lack of resistance to its effects. Rank Passive Cp Cost: None Attack Turns: 0 Reflex DC: Unavoidable Damage: -2 Hp per 5 Cp absorbed Requirements: Have used a Kyōmei based technique Training: 0 stages Special: If a Kyōmei based technique is active, or the chakra is absorbed from a Kyōmei based jutsu the damage is -1 Hp per 1 Cp point absorbed because the chakra being absorbed is Kyōmei nature chakra.
Name: The Nature of Kyōmei Description: True mastery of Futon means the ability to bend space at one's will but everyone must start somewhere. Before embarking on the path to the heights of mastering Futon one must understand the nature of Kyōmei chakra. Once one understands this nature combination they will be able to move faster than other people without effort. Rank: Passive Cp Cost (only during training): Subtract 80% of total Cp when the training is complete Attack Turns: None, passive ability Reflex DC: - Damage: - Requirements: Kyōmei affinity, Chakra 20, Chakra Control 15, Ninjutsu 10, Concentration 10 Training: 4 stages. Stage I: The first step to understanding Kyōmei is to understand it's components. One must first create the must jagged lightning nature chakra that they can and then they must also produce the the sharpest wind nature chakra that they can. Understanding the two natures' separate cutting styles is the key to the first lesson. By learning the height of each nature's ability one can understand how to combine them together despite winds natural dominance over lightning. DC: 25 Formula: 1D20 + Chakra Control Stage II: The second step is to build and maintain larger and larger amounts of both chakra nature's within one's body. The purpose of this is to train the user to be able to mold large amounts of wind and lightning nature chakra at the same time and to not let the wind nature chakra consume the lightning nature chakra. DC: 20 Formula: 1D20 + Concentration Stage III: The third stage is perhaps the most difficult part of learning about the nature of Kyōmei. While one can do this instinctively and forgo this entire training without loosing the ability to learn Futon, the lack of this lesson with forever cost them in efficiency. In the third stage the student must learn to combine the two chakra natures in the proper amount by consciously controlling their kekkei genkai. By so doing they learn to efficiently use their chakra to mold Kyōmei chakra. DC: 30 Formula: 1D20 + Chakra Stage IV: Stage four is certainly easier than stage three but it is not less important because of it. A lack of understanding all four parts of this training would still mean a failure a to grasp the nature of Kyōmei. In stage four the student will practice releasing the molded Kyōmei chakra from their body. This is equally important to molding it in the right amount as releasing to much will strain their reserves and uses too little will effect their jutsu negatively. DC: 20 Formula: 1D20 + Ninjutsu Special: The clan member can now use Futon techniques with only 85% of the Cp requirement. The clan member is now effortless able to coat their body with Kyōmei nature chakra without even thinking about it. They can do this without a noticeable drain on their chakra reserves and now gain a x1.3 bonus to their dexterity. Travel time is reduced by 10% rounded up to the nearest post.
Kyoumei:
Name: Vibration Release: Resonance Ripper (Nin-Taijutsu) Description: Resonance Ripper is the nin-taijutsu specialty of the Sandā clan's Vibration Release members. While normal clan members practice the basic style of this technique only the members who poses futon can wield it's true potential. The taijutsu component of this jutsu involves quick stabbing strikes, and sweeps with fast round house style kicks. While this would over power most foes with the sheer flurry of strikes the power of resonance was added to combat more powerful opponents. By encasing the hands and feet with Kyōmei chakra the attacks now rip and tear parts of their opponent away when they make contact. Rank: D Cp Cost: 10 Cp per turn used Attack Turns: --- Damage: Base taijutsu damage increased to 5-12 Requirements: Kyōmei affinity, Taijutsu 5, Ninjutsu 12 Training: 2 stages. Stage I: Taijutsu DC 15, You must learn to harness your speed by practice quick strikes and the proper motions, Stage II: Ninjutsu DC 22, Now using your skill with ninjutsu you must add molded Kyōmei chakra to your taijutsu style. Special: Supplement Dex with Str, while using this style, for your melee attack bonus and use it to calculate max damage. A critical hit causes a critical level bleeding wound.
Name: Vibration Release: Sonic Boom Description: The user will create one or many unstable rips in the space-time fabric near the victim. The rips then expand into a sphere before rapidly imploding on themselves. They then release their now condensed energy as a sonic boom. The sonic wave then slams into whom ever is within the path of the blast. Rank: C Cp Cost: 40 Attack Turns: 3 Reflex DC: 12 + Chk mod + 2 per 10 ranks in ninjutsu for each rip Damage: 15-35 + Chk mod Requirements: Kyōmei affinity, Ninjutsu 15, Chakra Control 20 Training: 3 stages. Stage I: Chakra DC 25, Practice building up the required amount of chakra for the rip. Stage II: Chakra Control DC 30, Practice making two rips of the same make up Stage III: Ninjutsu 25, Destabilize the rips with ninjutsu. Special: If hit the victim must roll a fortitude check vs 15 + Chk mod + 2 per 10 ranks in ninjutsu for each explosion that they were hit with. Failure on any of them means that they are now suffering from the status effect dazed. May create 1 rip per 10 points in chakra control.
Name: Vibration Release: Instant Transmission Description: The user continuously rips entrance and exit holes in the space time fabric, binds them together and then runs through their newly created path as a means of travel. By so doing they appear to travel instantaneously as the initial tear happens in the blink of an eye, and the binding connects two distant points into a distance shorter than a person's pinky finger. Rank: A Cp Cost: 90 + 5 per while active Attack Turns: Uses the first attack turn of every turn Reflex DC: - Damage: - Requirements: Kyōmei affinity, Dexterity 35, Chakra Control 35, Ninjutsu 40 Training: 5 stages. Stage I: Chakra Control DC 45, Ripping a human sized hole in the space time fabric takes a lot of chakra. In this stage you must practicing building up the necessary level of Kyōmei chakra to do so. Stage II: Chakra Control 50, Practice ripping a hole of the appropriate size in the space time fabric. Stage III: Chakra control 55, Practice ripping an exit hole remotely through the first hole. Stage IV: Ninjutsu 50, Using ninjutsu bind the the entrance and exit hole together with a path that is incredibly small. Stage VI: Dexterity 45, Put it all together and improve the speed at which you can perform the technique. Special: While active the users dodge bonus and dex stat is doubled and all of their attacks have their dexterity added to the reflex DC. Additionally the user may go into hiding with this technique at the end of their turn if they have at least one attack turn left. While active the user is immune to field effects as they only spend a fraction of a second inside normal space.
Name: Vibration Release: Touch of a Billion Needles Description: After building up a concentration of Kyōmei chakra into the user's hand, he/she will then thrust their palm into their opponent's body before releasing the chakra like a shotgun blast. This causes what feels like billions of needles to rip into the victims body and slowly tear away at their insides as it dissipates. Rank: S Cp Cost: 200 Attack Turns: 6 Reflex DC: 20 + 2 per 10 ranks in Ninjutsu + 2 per 10 ranks in Taijutsu Damage: 100-150 + Chk Mod Requirements: Kyōmei affinity, Chakra Control 50, Ninjutsu 55, Taijutsu 50, Dexterity 50 Training: 7 stages. Stage I: Chakra Control DC 60, Practice building up the required amount of chakra. Stage II: Chakra Control 62, Now using that large amount of chakra compact it into an area that fits the palm of your hand. Stage III: Ninjutsu 65, Using ninjutsu turn the mass of Kyōmei chakra compacted onto your hand into billions of tiny projectiles. Stage IV: Taijutsu 60, Practice striking your target with the mass of the chakra. Stage V: Chakra Control 65, At the last second transform the billions of tiny needles into space-time fabric rips. Stage VI: Ninjutsu 70, Using ninjutsu force the rips into the target while creating shotgun pattern spread. Stage VII: Dex 60, Now that you know how to perform the technique work to increase your speed so that can perform steps one through six at lightening speeds. Special: For 6 turns after the attack the victim suffers additional but lower damage as the chakra pieces dissipate. To calculate the damage take the previous turns damage, caused by this technique, and divide it by 2. Due to the immense pain this technique causes the victim is only able to fight with half of their ability (divide all stats by 2).
Ninjutsu-
Medical Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Possessions~
Money:
Ryo:
Equipment: None
Valuables
Qyp · Sun Jan 01, 2012 @ 06:23am · 0 Comments |
|
|
|
|
|