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Jericho's Slice of Life
Well, I love to build models. play video games, im a megaman fanatic, im obsessed with role playing games (i even write them and have my own tiny work group during and after school hours) so i'll just be writing what I feel like!
RP Character Profile: Johan Haynes
Username: Jericho Wing

What you are: Human

Profile: Johan was once an average child, son of an archeologist family, and well-renowned scholar. However, on the day of a faithful dig, Johan's parents discovered a strange and wondrous artifact: a cryptic ring, believed to have been passed down by tyrants, rulers, and diplomats throughout the ages. The artifact possessed a strange air, composed of a variety of sigils: not a one was able to decode the secrets hidden within this object . . . that is until disaster struck. One by one, each and every person involved on the dig site, mysteriously died from unknown illness. Many believed it to be infection from the ancient grounds; but Johan knew better. These were epidemics; great diseases that killed millions throughout eras . . . someone or something did not want the words within the ring to be spoken or read ever again.

Fast forward into the modern day, Johan has made it his life's work to uncover the message within the sigiled ring; to this very day he questions why he didn't die along with the rest: his pursuit towards uncovering the truth is all that keeps him alive. A perfect student and adept intellectual, Johan spends days upon days researching ancient societies and attempts to link together the various events that caused this strange artifact to travel. That artifact now bore a name . . . Marchen, for it's legacy of travel; Duke, a relic wielded by kings. Now . . . within the orderly world of Anadoria; strange forces are beginning to make themselves known to the item's wielder: and only by unlocking its hidden power, can Johan hope to ever seek "One Truth."

Appearance: User Image

Fighting Style: O-Parts Tactician (Use of Relics and their History)

Abilities as Follows: (Lost Library: Marduke, The Divided Emperor)

1. Predation: The Marduke reads out information relevant to a given situation before encoding it into a script. Said Script is then transmitted into the user's thoughts and allows him to learn a good deal from his opponent early on; and if the opponent functions under mortal laws, it can be imitated in some way.

2. Noise Generation: The Marduke functions off a unique energy source referred to as "Noise." The actual science behind this energy source is still unknown; however it seems to be produced by a large congregation of thought and emotion. The more the user is allowed to plan out his actions, the greater amount of this valuable resource the Marduke is able to harvest.

3. Gemini Armor: The Marduke functions in layers; composed of two separate layers. The Upper Layer, comprised of the Marduke's colors, is incredibly resistant to physical blows of any sort; but can be torn apart if the user's concentration is disturbed to the point that he is unable to focus long enough to maintain its activation. The Lower Layer, comprised of the various metals that form the suit, provides the user with enhanced strength, speed, and stamina; but it is susceptible to any foreign energy sources.

4. [EXECUTION TECHNIQUE] Mode D.R.D (Deus Rexus Domina): The Marduke parts it's exterior armor, forming a series of large O-Part rings, capable of channeling and condensing the Noise energy utilized by the various O-Parts equipped onto its user. When an O-Part is activated from this point onwards, the rings will amplify their power and deliver their "D-Type" equivalent in its stead. D-Type techniques are far stronger and are often capable of nearly incomprehensible forms of destruction; however this mode can only be maintained for three minutes and each ability uttered while it is active, significantly drains if not severely damages the user.

Abilities as Followed: (Eastern Wind O-Part: Storm)

1. Ingram: this O-Part is capable of summoning rays of sharpened Noise. It takes the shape of a torrent of broadswords and is readily capable of homing onto various targets at once. Those that are struck are temporarily incapable of moving or uttering a word: it's best used against swift opponents.

Abilities as Followed: (Southern Flame O-Part: Inferno)

1. Dragoon: this O-Part is capable of creating a perpetual flame: once it makes contact with a target, it will continuously burn until it eats away at its target. If focused, the user can rapidly-fire this ability at a given moment, or channel it into a shotgun burst. While this flame does burn and cling to its opponent, it can be extinguished with the elements that would put out a natural flame; but elements like wind and general velocity have no effect.

Abilities as Followed: (Northern Ocean O-Part: Storm)

1. Carbuncle: this O-Part is capable of forming illusions of the Marduke in order to confuse his opponents. If the opponent is unaware of this ruse, the movements and damage performed by these "clones" will be perceived as real and the damage to its targets will be rendered real by the Noise generated from this O-Part.

Abilities as Followed: (Western Earth O-Part: Quake)

1. Titan: this O-Part is capable of producing a destructive wave capable of dealing physical damage from a distance. This ability can be charged with Noise in order to increase its level of effectiveness.

Alignment: Neutral Good

Theme Music:

Divine Wars (Entrance Theme)

Crimson Shura God (Transformation Theme)

At The End of a Struggle (Mode D.R.D Theme)

Quotes:

"Baylon Access!!"

"Marduke, reign on!"

"Long live and sing, for the power, the glory, and the king!!"





 
 
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