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Seymore Redrum
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Zhuk I And Wanzer 13
-Name: Zhuk I or 'Ivanovna'

-Code Name: 'The Grand Zhuk'

-Mech. Information:
The Zhuk is one of the most largest wanzers made. It has approximately 3 layers of think steel. Every corner of the Zhuk is well protected by it's armor, being hard to pierce and all. It's legs are about 68 feet. The body is 56 feet long and 22 feet wide. Ivanovna may seem slow, but it has jet propulsers on it's backside to help it get a quick jump on it's enemies. The Zhuk has also a very large weapon's defense and offense system. It stores the ammo within itself and basically reloads itself.

-Offensive:

Gatling Gun:
Ivanovna owns a Gatling gun, located within it's 'mouth'. It can shoot over 50 bullets a second. Each bullet can easily pierce a body armour and at close range, it can sweep through metal like butter.

Main Cannon:
The Zhuk, has a heat-seeking rocket launcher on it's center, much like a tank's, it can rotate 360 degrees. Although the heat seeker can be shot, on some occasions, only when there is a presence of heat, this rocket can be shot and used like a regular old bazooka. The missiles are more powerful than your average bazooka though. This main cannon has it's ups and....ups, it can also, continuously , fire impact shots.

Six-Way Missile Launcher:
These a your normal every day lock-on missiles. The impact they have on the target are very harsh, if they all hit consecutively. They are located i the Zhuk's mid-section of the body.

Cannon Launchers:
Last but not least, the Cannon Launchers. Don't be fooled by the name, they don't actually shoot cannons. They shoot off a type of grenade, often used by German tanks. The impact and force of explosion on these cannons are greatly damaging.

-Defensive:

Grid System:
Inside the Zhuk, there is an internal defensive system. There are motion detector lasers that fire off at anything that passes through them. Thanks to the internal remodeling of the Zhuk, these lasers do not harm the insides of it.

External Grid System:
On top of the Zhuk, lies it's external defensive device. If contact comes withing a range of ten feet, small turrets rise from different locations on the Zhuk and start emptying rounds or armor-piercing bullets at the intruder.

Disrupture Device:
Inside the Zhuk, there is a device which disables and scrambles any type of beam using weapon. Such as laser guns, laser rifles and laser swords. It's more of a virus, so to speak.

-If the description of the Ivanovna is not enough, here is it's general appearance:
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-Name-

Nocturnes


-Code Name-

Wanzer 13


-Nickname-

XIII


-Armour Type-

It's armour has a titanium hide that can't be penetrated by normal bullets(for mechs). It can resist: Fire, Melee and Bullet type of damage. A shotgun blast at point-blank range can severely dent it, but will not punch a whole through it. A normal sword can slash it, but cannot cut through it, if done, the sword can get stuck unto it's body part. A missile can only damage it if the hit is direct.


-Equipment-

Battle Rifle Mark Snipe

The Rifle carries can fire rare and viewable Chrome Bullets that, if taken a direct hit by it, can shatter anything. This battle rifle is a more advanced version of your average one. On the top, a scope that of a sniper. The barrel also extends, thus making the rifle take shape of a sniper.

Shoulder-Mounted Laser Cannon (SMLC)
This laser cannon is a recent addition to the XII. It can keep firing up to 10 seconds. Afterwards, it has to recharge and cool down, taking about 5 minutes. The laser is powerful enough to cut through simple steel, metal and copper. Hardened metal is damaged heavily if taken a direct scratch by it. More complicated metals still damage it critically if hit directly. The shot can also pierce though metal if aimed and shot around the same spot twice, or for more than 5 seconds.

Jet-Booster
It's Jet-Booster is, as it's name suggests ,a jet booster that allows it to move faster and easier. Since it's weight with sniper and missile launcher render it slower than the average mech, it's booster makes it a slight faster than average mechs. It can also use it's booster to jump higher and farther.

Rollers
Under the XII's feet are one of a kind, giant steel balls that are attached to the sole of the feet. When extended, they are used as if they were roller skates. With the help of the Jet-Booster, the XIII can become even faster.


-Appearance-

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User Comments: [1]
Shoko Murasaki
Community Member
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comment Commented on: Wed Mar 19, 2008 @ 10:22pm
So... what's that RP character you were working with?


User Comments: [1]
 
 
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