Yeah. So I haven't writtten anything in a while.
I've been... distracted. To say the least.
What was my distraction?
I'll tell ya.
LOADS of stuff.
School. Homework. GameBoy. GameCube. TV. Manga. DragonFable. Subeta. Site events.
LOADS of stuff.
Okay. School and homework I'm not gonna talk about.
At least not yet.
Later, maybe.
GameBoy. I got Pokemon Mystery Dungeon: Red Rescue Team for my birthday from my mom. Simple storyline, yet... intriguing. I completed it within about 24 hours, give or take. Can't say exactly. Playing as the Pokemon instead of a trainer is a plus, even if you can't control what moves your friends use. Every single one of the 386 Pokemon is recruitable, including all 28 forms of the Unknown. Some (Jirachi and Celebi come immediately to mind), are extremely hard to get, but... it's still fun. Lesee... I've gotten all of the legendaires except for Regirock, Regice, Registeel, Suicune, Entei, Raikou, Jirachi, Celebi, and Deoxys. Jirachi and Celebi are gonna take some doing to get (since they're both at the end of 99-floor, level 1 dungeons - you have to go alone and without anything to get Celebi), but eventually they will be added to my collection. I SHALL NOT GIVE UP!!
...
For those of you who have no idea what I'm talking about, let me explain. Mystery Dungeon came out fairly recently (exact dates escape me), with Red being for the GBA and Blue for the DS. You take a personality test at the begining to decide what Pokemon you will be (but you can cheat and look up the answers so you get the one you want) and select a partner from a considerably smaller group of potentials. You play through the story and try to discover why you turned into a Pokemon, and run a Rescue Team while doing it. As part of the story, you need to go on missions to either rescue, escort, deliver an item, or find an item for other Pokemon. New dungeons are always introduced by a cutscene (with the exception of a few) and a mission given to you by one of the characters in the game (not through mail or the Bulletin Board, but there are a few dungeons that open up that way...) (though, a few dungeons open up through buying a Friend Area for recruits to stay in and there's a couple that you just go and explore before getting jobs for it). The Pokemon you defeat will sometimes request to join your team, and you can either accept or decline. Since only a limited number of Pokemon can stay in each Friend Area, it's best to avoid recruiting more than one (unless you plan to evolve them, since it's really really hard to recruit evolved Pokemon) by checking your Potential and Recruited Pokemon list (off of the B menu) at each floor. Magnemite, Celebi, Latias, and Latios are the only ones who join your team without a fight (but you can find Magnemite in a dungeon that opens up after the main story's finished). There's also mini stories (aka sidequests) that open up after the main one's done, and I find that pretty cool.
My sister got this GameBoy Color game called Lufia. Can't remember the subtitle on it, but I know there is one. It's pretty fun. Graphics aren't as superly awesome as they are on GBA games, but the battle system and dungeon exploration makes up for that. How do I explain this... you have your party. From what I can make out through the introduction of a walkthrough that I found, there are 12 useable characters, including the character you play as. Just a note: he's a boy, so watch out when picking a name. My sister typed in a girl name and is now stuck with it. It's actually pretty funny.
Anyway, you can have nine characters at a time. I think. They're arranged into a 3x3 grid, and only one from each column can attack per turn. Characters in the back take less damage, but deal less damage, making the rear three spots ideal for weaker new characters and people who are only good for healing.
Dungeon exploration is pretty cool too. You have the world map, towns, and the begining to a dungeon. Those maps never change. The treasure, traps, stairs to the next floor, monsters, and secret passages that make up the actual floors of a dungeon are created randomly every time you change floors (just like in Mystery Dungeon). Unlike Mystery Dungeon, you can revisit floors you've already been to. The map still changes when you do that, though, but it also puts more treasure and monsters to find too, and that makes it pretty easy to train. There's also little patches of what's usually grass that you can cut down to reveal hidden traps and treasure. Being able to hold down the A button and using a wave attack is also useful for stunning enemies, sneaking up behind them, and starting a battle when it heals from stun. This usually gets you a preemptive strike, which is basicly a free turn in which the computer can't do anything. Useful for mass healing or stat increasing/reducing or attacking with slower characters to up their IP (which I won't even try to explain, since I don't quite get it).
GameCube. I got money for my birthday last month, and what did I spend it on? Naruto: Clash of Ninja 2 (or Getikou Ninja Taisen! 2, as I prefer to call it). EXTREMELY fun. And addictive. My sister really doesn't like playing against me on it, since I'm better than her at playing it (unless she goes into her super-ultra-button-mashing mode...) and I usually play as characters who can 'sap' opponents' health.
What do I mean by sap? When I use it as a verb, I mean being able to deal visible amounts of damage while your target is defending. Example? Gaara. His normal B attacks don't seem to do anything while your opponent's defending, right? Right. Well, look at the move he uses when you hit forward + A. Buncha sand comes up from in front of him, and if it's not defended it gets around seven combo hits. You can see damage being dealt while an opponent's defending, too, but it's not marked by that red area. it just goes down.
Another example? Kyuubi/Nine Tails Naruto. B button attacks and most of his combos are pretty much the same as normal Naruto, but he uses his claws with the A button instead of Ninja tools (kunai, shuriken, etc.). His claws sap health.
Even more examples. Zabuza's sword, which saps even more if you charge it up fully. Lee after he opens up the First Gate (not telling how to do that). Those green things that come out of Orochimaru's arm when you do two of his combos. Health sappers. And I'm EXCELLENT at playing as them.
She also hates it when I play as Sharingan Sasuke and use his teleports to avoid her attacks. She doesn't know how to do them, even though they're EXTREMELY obvious (especially if you know how normal Sasuke can teleport).
She doesn't like it when I play as Shikamaru. You know how he does that 'special thinking pose', right? Well in the game, when he does that, you can continue your combo and the next button you hit determines where he teleports to (B for a drop kick from above, A makes him teleport, behind your opponent if they're close enough, and attack with kunai). Since I know the approxamite about of time he can hold that pose for, I can wait until she gets close enough for me to continue attacking and usually catch her before her character can defend him/herself. She absolutely HATES it when I play as him.
Don't know what I'm talking about? Then prepare yourself for an explination.
CoN2 came out not too long ago (and by that I mean within the past six months) and is for GameCube only (even though there's Naruto games for other systems). The first game only has ten playable characters, which is very few for a fighting game. CoN2 has 23 playable cahracters (even though Mizuki's TECHNICALLY is the exact same as Iruka and doesn't have his own little character selection icon). My personal favorites are Shikamaru, Zabuza, Gaara, and Kyyubi Naruto. But since I play as all of them, the only character I can say that I'm the 'best' as is Zabuza, and that's mostly because he's in the first CoN game.
Anyway, you unlock features (characters, extras, game modes, stages, etc.) and then hve to buy them from the game's shop before being able to actually USE them. Just a little note here, GET OROBO MODE AS SOON AS IT IS AVALIABLE. This is the easiest mode to earn cash in, since enemies sometimes drop money. I play through level four, collecting all cash that is dropped (as well as the cash that's dropped by the final enemy for the level) and quit, earning myself between 2k and 5k. Once I got almost 7k, but that was because they kept dropping large amounts of money.
Moving on. Eventually you'll get Team Mode. It's for one or two players and is my favorite VS mode. You and your friend each pick three characters. You then fight one round matches against each other. First to KO all of your opponent's team wins. The catch? You don't heal between matches and your chakra meter doesn't reset (or is that a good thing?).
Arg. I don't feel like ranting anymore. I was mostly just doing this to kill time during that three minute cooldown between kisses. I've already gotten to Goddess and collected a load of necklaces, but it's still something fun to do.
Until next time I can persuade myself to write in my journal, readers.
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