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The Book Of Remembrance and Forgetting
Hopefully, mostly remembrance. My New Year's Resolution this year was to keep a journal...this isn't exactly a chronicle of my exploits (though at times it becomes such) as a stream-of-conciousness narrative. Enjoy.
RP Plots
For the sake of convenience, a few plots I haven't bothered to make Gaia threads yet, for your perusal. Enjoy.

Cair Minui:

Cair Minui, or Midnight City when translated from the speech of the ancients, is nought but a legend to folk nowadays in the land of Dypetri. Dypetri itself is a prosperous kingdom, ruled by a wise king and his mage queen. Cair Minui rests on the sea's edge at the northern border of Dypetri, a beautiful if brooding sight. It is rumoured that the local people leave offerings outside its gates, and that these offerings are gone by morning. Of late, however, the local folk have streamed into Lijia, the capital city of Dypetri, bringing with them tales of horrible things. They have been driven from their homes, they say, and indeed it would seem to be the truth, for they are ragged and carry only their barest necessities. The things they speak of are incomprehensible to most citizens of Dypetri. Even the king himself has trouble believing the refugees' tales. So he has made a proclamation: Any who can discover the truth of Cair Minui will be made a member of the royal family and given all the resources they need to make Cair Minui safe and habitable again, after which it will be theirs forever. Naturally, many eager young folk have taken up the challenge, and it has turned into somewhat of a race.
But in Cair Minui, something lurks. Forces of evil that have not been seen for centuries, and are almost forgotten, are stirring once more. Before long, the young adventurers' race will turn into a deadly war-in which they must all band together to save their land, their people, and their world from complete and utter destruction.


Sentience:

The year is 3207. Humankind has truly entered space, perfecting a hyperdrive that allows us to travel at the speed of light and establishing colonies on almost fifty alein worlds. But problems arise in this process: Alein species appear to inhabit several worlds targeted for colonization. Not only that, but they seem to be relatively advanced. They cannot communicate with us, so it would seem we are at an impasse. The centralized government of Earth has dispatched scientists to study these alien poplulations. It is hard work. The aleins do not look like us in most cases, they do not speak as we do, and often they seem to weild powers beyond belief. It is a task that will challenge comfort levels, bravery, and scientific integrity. The meaning of 'intelligent life' is about to be defined.


After the End of the World

It was inevitable. Eight different nuclear powers, each with different alliances. Some, in the Middle East, with alliances Western civilizations hadn't even realized. It was a precarious situation. Brand-new nuclear powers like North Korea, Libya and Iran were only held in check by the threat of both economic sanctions and World War Three. But others, such as India and Pakistan, were blossoming. Economic sanctions no longer could affect them. In fact, it would hurt the rest of the world more. Both countries had by then built up their stockpile of nuclear weapons to around a hundred each. The US, UN and various other international and national groups were pleading with them to destroy their warheads, back down. But neither country would.
Things got worse in the year 2154. Violence flared in the hotly contested Kashmir region. Apparently, an unnamed radical Islamic terrorist cell had decided to 'cleanse' Kashmir. They had begun rounding up Hindi residents and killing them in a brutal fashion. India reacted by moving all it's forces to the border and mounting a massive assault into Kashmir.
As is to be expected (and as was once said by a character on 'the West Wing'), any war between India and Pakistan that begins with conventional weapons isn't going to end with them. That saying proved true in the worst possible way. India's Prime Minister authorized the feild commander to use nuclear force. Unfortunatly, the command was leaked and Pakistan caught wind of it. They mounted a preemptive strike.
I need not go into details of what happened next. Suffice to say that by the end of it, not a single member of any military on Earth was left alive. There was no government and precious little land left that was inhabitable. The few survivors (only about one billion of them) were clustered in certain spots, pockets of life. Most were in Africa, which, after all, posed no threat to the rest of the world and so hadn't been nuked. It was in Africa, therefore, that the first quasi-government sprang up. It somehow managed to gather all the people in one place: the Sahara desert. (The desert had somehow come off better for the radiation; it was almost habitable, with plants and actual streams running through it.) The government, composed of a few strong men and women, took control of the shattered and shocked survivors. The survivors themselves seemed to be unaltered by the radiation, but their children were not so lucky. The first generation had miniscule mutations: Tiny gills on their necks or slight wing-buds. Strangely, the leaders' children tended towards heightened senses and brain capacity. The second generation's traits were more pronounced, and the leaders made a decision. They separated those with different traits. When they had children, it was within their 'trait pool' - gills with gills, wings with wings. This system continued for many, many years. The traits became stronger each generation. Those with wings were able to fly, first short distances, then cross-continental. Finally, when the traits didn't strengthen for several generations, the government relaxed and let the different groups mingle.
The year is now 2985. The majority of the human population resides in Africa, mutations and all. Some have two traits, others only one. The world is very different then it was before the great war. The Continent, as it's citizens call it, is mounting expeditions to other continents in search of survivors. It is a time of change for a society already changed beyond belief.


Kingdoms of Sun and Moon

The kingdoms of sun and moon are neighbors- southern and northern, respectively. They have never been at war and indeed are so peaceful they might be but one land. Each is ruled by a monarch and a parliament of mixed nobles and commoners. The Parliaments are headed by a supreme Adviser, who carries their decisions to the monarch and, if the monarch is ill and the heir unable to assume royal duty, the Adviser is the temporary monarch. As is to be expected, some Parliaments are corrupt, but none have ever gone so far as to take out the monarch in pursuit of power. But the current Adviser to the King of the Sun isn't as ethical as his predecessors. He has managed to get one of his accomplices installed as Royal Physician, and that accomplice is slipping the King poison instead of medicine. Of course, the poison doesn't work immediatly- it has been enchanted to kill slowly, with an increasing rate as the amount goes up. The King will die within the year. His children, a young son and a younger daughter, will have to be taken care of, of course. The Queen is already dead, in a riding 'accident'. THe Kingdom is about to fall to the unscrupulous Adviser, and there is nothing anyone can do about it.
Unless the Kingdom of the Moon invaded. Then they could kill the Adviser and help set the Kingdom of the Sun back on it's feet. It's the only hope for the Kingdom of the Sun.


The Warrior’s Lot
Four magical Clans struggle for power over each other, and, consequently, the magical world. All-out war decimates the population, even of the winning side, so long ago the Clans abandoned that strategy and settled instead upon one of tournaments. Talented individuals in each Clan may be chosen to become Warriors. A warrior is the tournament avatar of his or her clan. THey fight a series of battles- preliminary rounds where the best two are determined, and a final round to the death. Warriors are given no choice in their fate: They are trained, fight, die. If a warrior refuses to fight, they may be executed by their Clan leaders.
The youngest age at which a warrior may fight is 10 years old. At that time, there is no final to-the-death round: The battles are merely for practice. A warrior will often fight their first battle around age 15, though if their clan has an older warrior who goes undefeated for a long time (or just loses in the preliminaries) they may get to wait much longer. Since tournaments only take place every five years, extremely good or extremely bad warriors can live almost as long as a normal person- though warriors aren't usually that inept, and if they're good there's almost always someone better.


Twist Of Fate
(Partially inspired by the Olivia Newton John song of same name.)

In the city of Sharana, the island capital of a small, seatrading nation, a criminal underworld flourishes. The authorities are lax and bribable; the city is riddled with alleyways and passages, and best of all, rich merchants often dock there to spend a few days in the city. In short, it is a street rat's paradise, and as such draws many from other parts of the world. They form gangs, and fight vicious 'wars' over choice pieces of territory or plunder.
Even when the realm came under attack, it did not disrupt the lives of the street rats. They went about their buisiness up until the invading force, who called themselves the Umaeins, took control of the city. They brought five hundred men in and swept the city in pairs, scouring it clean. Many street rats were taken captive, and those who resisted were ‘dealt with’, which basically meant left for dead after a brutal beating.
Almost a year later, some street rats have escaped. A few of those left for dead have by a miracle, survived, and now their ‘mates’ are taking care of them. Resistance is rising in other parts of the country as well, and the Umaeins are hard pressed to keep everything under control.
On New Year’s Eve, four bright stars shoot across the sky, all paralell and evenly spaced. As they dissapear over the horizon, four street rats sit bolt-upright, woken from their coma by a power beyond comprehension. It will be up to them to wage the war that is coming, for they have strange powers and seem almost invulnerable. They must work together to defeat the invaders, but first must overcome old predjudices and gang rivalries, for each come from a different street gang. They will drive the Umaeins from their city and from their land, but it will be a long, hard, bloody struggle before they have their freedom once more.





 
 
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